The earthly elements of Tomb Raider 9 and how they’ll come to life
Will most likely be up to this guy. Joining only July of this year, Martin Romero is a new hire at Redwood HQ; he’s now working as visual/3D effects artist for the company.
Romero was previously 3D artist at Cinematico, Inc., the company responsible for the cinematics of Activision title Marvel Ultimate Alliance 2. He created “different types of explosions, clouds, smoke, cloth simulation and debris” that featured in the pre-rendered scenes. In addition to visual effects, Romero also specializes in photo realistic texturing and lighting.
Now we’re not keen on having too much explosions in Tomb Raider 9, but we certainly won’t mind dynamic god ray-penetrated clouds, realistic fire smoke and gravity-pulled debris getting featured in the game. A finger’s pressure on Mr. Romero, then.