Team Lara concept artist shows you how “raid-worthy” is done
Here be the work Kenrick Leung, concept artist at Redwood HQ. This dude obviously knows a thing or two about making things look raid-worthy. We surely won’t mind getting lost in a waterfall region like that on the island.
Prior to doing dev duties at Crystal D, Leung was involved as concept artist on titles like Turning Point: Fall of Liberty, Legendary and Command and Conquer: Red Alert 3, continuing the job title streak with Team Lara.

Would you like to work on Tomb Raider’s multiplayer mode?
Or would you like to know first what the shit is going on? Maybe this and this will help give you an idea. Or not. Whatever.
Is Lara Croft a closet fan of 1939’s “The Wizard of Oz”?
And is it sad we gave this tweet and this tweet a split-second thought?
Wherefore, be it resolved that all iterations of Lara Croft in form of toys, action figures, live action models, and in any IP-licensed forms of media be shit-drenched, smelly and battered as she appears in the newly rebooted Tomb Raider game.
Although, in all seriousness, this is an actual directive of Crystal Dynamics following the total rebrand of the franchise; we’re just trying to be funny. Game Informer details.
In an alternative universe, Amy Hennig stayed on to head Team Lara
And none of these guys left Crystal Dynamics. And Tomb Raider BIZ doesn’t refer to the studio as “Redwood HQ” but “Number 64.” And Square Enix didn’t buy out Eidos. And the first reboot was an undisputed multi-million seller there wasn’t a need for another one. And there is no Uncharted. And Rihanna is the voice actress of Lara Croft.
But alas, we’re stuck in our universe. Crossing over would tear the very fabric of reality. We’re over here, and we’ve actual, concrete history to speak of, and in today’s case, specifically that of the previous occupants of #64 Willow Place. Game Informer details.

Or, as a note to the chaps at Visual Works and Redwood HQ, “Why consistency across key artworks is important.”
Raid through »
Though Lara may well be queen at Redwood HQ these days, let’s not forget a certain legacy Crystal Dynamics made during the pre-HD era. Because holy hell — the guys that made CD famous? — they’re back.
Raid through »
Over the year, we’ve posted industry profiles of the newest chaps to join Crystal Dynamics, the Redwood-based Tomb Raider dev team. Today we put those profiles on a round-up and offer you the five new faces that can potentially change Tomb Raider forever.
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Granted you’ve the transcripts and CVs and resumes to prove you’re all this and more. That’s right, Crystal Dynamics is currently looking for someone to fill out a key slot in its Studio Brand team, the Brand Manager.
Raid through »In video, the job of a character animator such as Kym Brainard
A quick look at the animation work of Kym Brainard, character animator at Crystal Dynamics. Prior to joining the Redwood-based team, Brainard was 3D artist at Meta 3D Studios. More of her work here.