Final Fantasy: Advent Children team working on cinematics for Tomb Raider

Now this is an East-West collaboration we can get behind. Visual Works, the CGI team behind Final Fantasy: Advent Children, are the folks responsible for wrinkling old man Roth and shit-drenching Lara as you see them here. What else?

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Raidable 5: Five key differences (and similarities) of the three lives of Lara Croft

What kind of series needs rebooting twice over? Apparently one whose starrer can’t be given up on just because of “brand fatigue” (that’s a different point of discussion altogether). Lara Croft’s too precious to lose, you see, so much so that she’s had three different lives to live.

Here we lay out five key differences of the three histories of Lara, the three canon continuities we all had a chance to play and know of first hand. To detail, the First Continuity consists of the series of Core Design games, the Second spans Anniversary, Legend and Underworld, and Third starts with the new-era Tomb Raider brand, the one that stars the newly shit-drenched Lara Croft.

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Meet Lara’s new best friend: The blood-red climbing axe
Bestowed upon Lara by mentor Conrad Roth, this tool right here, from its name, will be used in the game to aid Lara in climbing.
Deets on the axe’s implications on the game’s climbing mechanic have yet to be shared, but as GI puts it, “the climbing axe is a piece of gear that has more than the obvious functionality in the hands of someone as resourceful as Lara.”
So then, R2 to swing at hostile natives?

Meet Lara’s new best friend: The blood-red climbing axe

Bestowed upon Lara by mentor Conrad Roth, this tool right here, from its name, will be used in the game to aid Lara in climbing.

Deets on the axe’s implications on the game’s climbing mechanic have yet to be shared, but as GI puts it, “the climbing axe is a piece of gear that has more than the obvious functionality in the hands of someone as resourceful as Lara.”

So then, R2 to swing at hostile natives?

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