[Original July 1, 2010 post] We’ve here the awe-inspiring art of Brenoch Adams, Tomb Raider dev house concept artist. Adams joined Team Lara in 2008 and is still currently involved with the group; he provided additional concept art for Tomb Raider Underworld. Having worked on THQ title Conan, Adams has created art that showcases environments not too far in looks to places raid-worthy for Lara (see here, if you don’t believe us).
Update: Bren is confirmed to be involved with the reboot, most notably for doing the concept stage and some finishing touches for Lara’s look as she appears on GI’s January ‘11 cover, for which he “literally didn’t leave his desk for a straight twenty-four hours.”
You be the judge if those screenshots are anywhere near it.
Here be the work Kenrick Leung, concept artist at Redwood HQ. This dude obviously knows a thing or two about making things look raid-worthy. We surely won’t mind getting lost in a waterfall region like that on the island.
Prior to doing dev duties at Crystal D, Leung was involved as concept artist on titles like Turning Point: Fall of Liberty, Legendary and Command and Conquer: Red Alert 3, continuing the job title streak with Team Lara.
Information-sleuthing site Superannuation has pointed to concept arts of an alleged going-on project at Crystal Dynamics dubbed “Downfall”. The innovation it seems — if this is at all the next pillar release of Tomb Raider — is raiding tombs in cities, not of the ancients, but of ours. But Lara raiding the urban jungle? Tomb Raider Biz takes the sleuthing a step further — and we’ve a leap to the answer if you care to read on.Raid through »
Here are character designs by Brian Horton, senior art director at Crystal Dynamics. Horton manages a pool of artists towards an artistic vision for — you guessed it — an “unannounced title”, which may or may not be the next pillar release. Horton joined Crystal Dynamics in September 2009 after his stay at Disney Interactive Studios.
These aren’t Tomb Raider 9 concept art, but they’re the work of Crystal D neophyte Brandon Russell. Russell joined the Tomb Raider dev team in April 2010, and has since been involved in an “unannounced project” at Redwood. He was formerly a concept artist at game company Krome Studios.