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Seems Crystal D, at one point, had the balls to beat up Lara’s face this much. During stage of concept for Lara’s GI cover, she had the scandalous look of a woman with a face a ship just got wrecked on. She was a passenger, for Winston’s sake.
[Image credit: Pietras of Tomb Raider Forums]
An hour into her search for the radio tower to set up S.O.S., Lara feels dizzy, her hurried pace slowing to cautious steps. You feel a little frustrated she’s not running as fast as she’s supposed to, because there’s this ticking thing telling you how long you’ve left to find the tower before its signal goes kaput.
Two more minutes.
You point the left analog stick forwards all the way, but her animation doesn’t change; she’s still doing that silly walk like she’s about to fall over any minute. Slower, even, than the walk she does when you push the analog stick only slightly forwards.
Ok, uh, dumbass, may be there’s something wrong?Raid through »
You know how game compilation covers usually suck? Yeah. Here’s the cover art for The Tomb Raider Trilogy HD collection for the PS3. Whatevs, they’re leaving it behind for the new era ‘Raider brand anyway (right?).
The compilation was pre-maturely outed by an Amazon product listing, and was alter on confirmed to be in the works by Crystal D. The pack will be released on March 22 for $39.99, with bonus content exclusively for PS3 detailed here. (Hint: 360 Underworld DLCs still exclusive.)
Meagan Marie (second to left), cover story writer of Lara’s GI debut, and Karl Stewart (right), global brand director of Tomb Raider, poses with Visual Works leads Kazuyuki Ikumori (second to right) and Takeshi Nozue (left).
Ikumori and Nozue have been directors of CG cinematics/movies for various Final Fantasy titles, most notably for Crystal Chronicles: The Crystal Bearers and Advent Children respectively. Nozue is also currently doing dev duties on Final Fantasy Versus XIII as movie director.
Now you know what we’re in for.
[Image credit: Game Informer Issue #213 - Meagan’s Blog]
[Original July 1, 2010 post] We’ve here the awe-inspiring art of Brenoch Adams, Tomb Raider dev house concept artist. Adams joined Team Lara in 2008 and is still currently involved with the group; he provided additional concept art for Tomb Raider Underworld. Having worked on THQ title Conan, Adams has created art that showcases environments not too far in looks to places raid-worthy for Lara (see here, if you don’t believe us).
Update: Bren is confirmed to be involved with the reboot, most notably for doing the concept stage and some finishing touches for Lara’s look as she appears on GI’s January ‘11 cover, for which he “literally didn’t leave his desk for a straight twenty-four hours.”
It appears that a huge part of the fascination with the new Lara Croft is based on the fact that she’s all muddied and bloodied, or “shit-drenched,” as we endearingly call it.
Now with less fecal matter on her face, courtesy of this fan art by PH-based artist Paolo Ramirez (click on the image the view the full thing), we’re pretty sure that underneath all the filth, it really is the Hilary Swank face that has gamers world-wide captivated.
Also, notice the newly re-fonted “A Survivor is Born” tagline. Much better.